INNfestation LinkedIn GitHub

Project

I participated in the Unwrap GameJam 2025, this was my first game jam ever and it was hosted by our school.
The theme of the jam was "Spread it", so we decided to go with a slime spreading itself to take over an inn.
We were a group of 10 people, which was the second largest group in the jam as far as I know.

I was the lead programmer, which lead to me mainly fixing everyone's technical issues and assigning tasks to people.
Seeing as this was a 3 day period fueled by energy drinks and sheer willpower, I don't have the clearest memory of what I personally worked on.

Thankfully that's why we have version control! Which shows that I set up the github and the project files.
Then I worked on the slime trail, camera controls, getting the doors to work, Slime health, and boss attack player feedback.

What I'm personally proudest of was our use of Github as a team without overwriting each other's work.
This pipeline was set up by Ine Hocedez, who I deem the MVP on the programming team.

Software

- Visual Studio 2022
- Unreal Engine 5
- Github Desktop
- HackNPlan

Repository

Itch Page